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State of decay 2 the network
State of decay 2 the network








Numerous networking bandwidth and CPU improvements.Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker.Fixed rare bug that could block Sheriff legacy arc from starting.Fixed rare bug that could prevent Warlord legacy arc from being completed.Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle.Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character.Fixed issue with doors appearing the opposite of the state they are in.Characters no longer “self-shadow” when using a flashlight in multiplayer.Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows).Fixed instances of clients dealing damage to their host’s non-active community members with explosives.Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing.Improved networked vehicle interactions.Improved networking interactions for clients.The 1.2 patch features significant improvements related to: While your incredible communities have been busy slaying over 600 million zeds since launch (congrats!), the entire State of Decay 2 team has been working hard to bring you bug fixes, gameplay tune-ups, and quality of life improvements in the 1.2 patch. Patch 1.2 weighs around 20GB, and even though the update’s patch notes don’t reflect the huge size of the update, the game’s development team made “a huge amount of smaller quality of life fixes throughout the game.” The main highlights of the patch is increased stability, improved networking and several changes and tweaks to gameplay.

state of decay 2 the network state of decay 2 the network

Undead Labs’ State of Decay 2 just got a massive 20GB update.










State of decay 2 the network