


We aren’t sure how long the current beta has been available, but Voeller tweeted earlier this week that it was available free, at which point it began to spark interest on community websites. Materialize has been in development for some time – the demo videos on the Bounding Box Software website date back to 2015 – and was originally going to be a commercial product. The software converts a source image sequentially into the texture maps required in a metallic/roughness PBR games workflow, and comes with shader packs for Unity and Unreal Engine.Ī free alternative to tools like B2M, previously used in commercial game production Bounding Box Software – aka game developer Mike Voeller – has released Materialize, a free tool for converting photographic images to PBR materials for use in game engines.
